Owning a castle or fortress gives the clan additional passive skills, depending on the type of property.
The Masterwork team has reworked outdated skills and now even the most seedy fortress on the edge of the world benefits it's owner.
In addition, castle always give the host clan a bonus from the flag, even if this flag was taken to another castle during Territory Wars. However, when the flag is in the home castle, the bonus is not doubled.
Skill | New effect | Old effect |
---|---|---|
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Max HP +7%. | The Max HP of clan members in residence increases by 222. |
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Max CP +12%. | The Max CP of clan members in residence increases by 444. |
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Max MP +5%. | The Max MP of clan members in residence increases by 168. |
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Incoming Heal Power +8%. | The HP recovery bonus of clan members in residence increases by 1.09. |
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CP Regeneration Bonus +25%. | The CP recovery bonus of clan members in residence increases by 1.09. |
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MP Consumption -5%. | The MP recovery bonus of clan members in residence increases by 0.47. |
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P. Atk. +6%. | The P. Atk. of clan members in residence increases by 34.6. |
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P. Def. +5%. | The P. Def. of clan members in residence increases by 54.7. |
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M. Atk. +8%. | The M. Atk. of clan members in residence increases by 40.4. |
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M. Def. +5%. | The M. Def. of clan members in residence increases by 44. |
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Speed +5. | The movement speed of clan members in residence increases by 6. |
Fort | Skills | Description |
---|---|---|
Aaru Fortress |
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Max MP +5%. |
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MP Consumption -5%. | |
Antharas' Fortress |
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Shield Defence +225. |
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M. Atk. +8%. | |
Archaic Fortress |
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Max HP +7%. |
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Resistance Sleep +10%. | |
Bayou Fortress |
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P. Atk. +6%. |
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M. Atk. +8%. | |
Borderland Fortress |
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Max CP +12%. |
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When a clan member within the residence is killed by PK/ordinary monster, the Exp. points consumption rate and the probability of incurring a death after-effect are decreased. | |
Cloud Mountain Fortress |
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Resistance Stun +10%. |
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When a clan member within the residence is killed by PK/ordinary monster, the Exp. points consumption rate and the probability of incurring a death after-effect are decreased. | |
Demon Fortress |
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Max CP +12%. |
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CP Regeneration Bonus +25%. | |
Dragonspine Fortress |
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M. Def. +5%. |
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Resistance to Water +10 Resistance to Wind +10. |
|
Floran Fortress |
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Accuracy +4. |
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Resistance Hold +10%. | |
Hive Fortress |
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Evasion +4. |
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Resistance to Fire +10 Resistance to Earth +10. |
|
Hunter's Fortress |
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P. Atk. +6%. |
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Evasion +4. | |
Ivory Fortress |
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CP Regeneration Bonus +25%. |
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Resistance Hold +10%. | |
Monastic Fortress |
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Max HP +7%. |
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Incoming Heal Power +8%. | |
Narsell Fortress |
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Incoming Heal Power +8%. |
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Resistance Sleep +10%. | |
Shanty (Camp) Fortress |
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Max HP +7%. |
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Shield Defence Rate +20%. | |
Southern Fortress |
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Shield Defence Rate +20%. |
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Resistance to Water +10 Resistance to Wind +10. |
|
Swamp Fortress |
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P. Def. +5%. |
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Accuracy +4. | |
Tanor Fortress |
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Speed +5. |
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Resistance to Fire +10 Resistance to Earth +10. |
|
Valley Fortress |
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M. Atk. +8%. |
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Shield Defence +225. | |
Western Fortress |
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P. Def. +5%. |
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Shield Defence +225. | |
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When a clan member within the residence is killed by PK/ordinary monster, the Exp. points consumption rate and the probability of incurring a death after-effect are decreased. | |
White Sands Fortress |
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Max MP +5%. |
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M. Def. +5%. |
Castle | Skills | Description |
---|---|---|
Gludio Castle |
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STR+1 / INT+1 |
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Incoming Heal Power +8%. | |
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Accuracy +4. | |
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Resistance Stun +10%. | |
Dion Castle |
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DEX+1 / WIT+1 |
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Max CP +12%. | |
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P. Def. +5%. | |
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Speed +5. | |
Giran Castle |
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STR+1 / MEN+1 |
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Max MP +5%. | |
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Evasion +4. | |
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When a clan member within the residence is killed by PK/ordinary monster, the Exp. points consumption rate and the probability of incurring a death after-effect are decreased. | |
Oren Castle |
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CON+1 / MEN+1 |
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Max HP +7%. | |
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M. Atk. +8%. | |
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Resistance to Fire +10 Resistance to Earth +10. |
|
Aden Castle |
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DEX+1 / MEN+1 |
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P. Atk. +6%. | |
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Shield Defence Rate +20%. | |
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Resistance Sleep +10%. | |
Innadril Castle |
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CON+1 / INT+1 |
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MP Consumption -5%. | |
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M. Def. +5%. | |
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Resistance Hold +10%. | |
Goddard Castle |
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DEX+1 / INT+1 |
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Max HP +7%. | |
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CP Regeneration Bonus +25%. | |
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Shield Defence +225. | |
Rune Castle |
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STR+1 / WIT+1 |
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Incoming Heal Power +8%. | |
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M. Def. +5%. | |
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Resistance to Water +10 Resistance to Wind +10. |
|
Schuttgart Castle |
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CON+1 / WIT+1 |
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Max MP +5%. | |
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Accuracy +4. | |
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When a clan member within the residence is killed by PK/ordinary monster, the Exp. points consumption rate and the probability of incurring a death after-effect are decreased. | |
Elven Castle |
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DEX+1 / MEN+1. |
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Max MP +5%. | |
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Evasion +4. | |
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Speed +5. | |
Dark Elf Castle |
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STR+1 / WIT+1. |
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Max CP +12%. | |
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M. Atk. +8%. | |
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Resistance Sleep +10%. | |
Orc Castle |
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CON+1 / INT+1. |
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CP Regeneration Bonus +25%. | |
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P. Atk. +6%. | |
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Resistance Hold +10%. | |
Gludin Castle |
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DEX+1 / INT+1. |
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Max HP +7%. | |
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Accuracy +4. | |
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Resistance to Water +10 Resistance to Wind +10. |
|
Dwarf Castle |
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STR+1 / MEN+1. |
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Incoming Heal Power +8%. | |
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M. Def. +5%. | |
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Resistance Stun +10%. | |
Human Castle |
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CON+1 / WIT+1. |
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MP Consumption -5%. | |
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P. Def. +5%. | |
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Resistance to Fire +10 Resistance to Earth +10. |