The Eternal server has received a major annual update. The Masterwork team is working not only on the season but also devoting time to creating new content for veterans of the merged server.
"Protectors of Eternity" ("PoE" in short) — global game event for obtaining new Eternal armor.
We have reworked five locations in the starting zones of each race and added a new location to the lands of the orcs - Raider's Crossroads. Now locations are inhabited by high-level monsters who are strong, smart and use various skills. The locations vary in difficulty and may suit different types of players.
Eternal Armor is the first type of gear that can form a set with parts of different essences. You can combine Attack or Defence parts and receive a set bonus. In addition, Eternal armor has a wide range of defensive stats that make it possible to assemble unique sets for different play styles and game situations.
Eternal Shirts are not part of an armor set and are not tied to specific classes. Three types of shirts with different stats allow you to increase your character effectiveness in battle.
Help Tobald and the heroes of the past, collect the Eternal armor and prepare to meet the powerful demon Beleth in the further updates.
The "PoE" event consists of two main lines - opening the full functionality at Master Tobald and supporting the heroes of the past. The heroes will help you to get the Eternal armor, and Master Tobald will create new materials for you, helping to improve the armor and change its appearance.
The sequence of events and interactions between the various NPCs is presented on the diagram:
The game plot of the "Protectors of Eternity" event is revealed in the video from FocusDeath:
The PoE system uses a lot of new items — quest items, drop and craft resources, Runes of Conjugation and Echoes of the Past. This section contains information about all crafted items.
Crafting Echoes of the Past requires new resources created by NPC
Tobald Master
:
Runes of Conjugation are the key to crafting and enhancing the Eternal Armor. You will need trophies from hunting monsters in locations with temporal rifts or fragments of the Rune of Conjugation obtained from unsuccessfully opened Echo of the Past.
Item | Who creates? |
---|---|
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Echo of the Past is a magical capsule that, if successfully opened, may contain armor parts and if unsuccessful, rare resources, Conjugation Rune Fragments, and the Primordial Stone needed to improve armor.
The magic of different races allows you to create various parts of the Eternal armor:
If you fail to open the Echo of the Past, you will receive a package with new resources and valuable items:
Contents of the Treasure Chest of Eternity (random):
Primordial Stone
NG
— a valuable resource that is required to upgrade the Eternal armor.
Eternal armor is the first type of sets that allow you to combine different armor pieces with Attack and Defense essence to get a set bonus. The set bonus depends on the essence in the upper armor.
Pay attention!
The set consists of only armor parts of one "color". All parts must be either basic, Peerless, or Perfect.
Heavy Armor Set
Basic | Attack | Defence |
---|---|---|
Eternal Breastplate – Set 7 | Eternal Breastplate Attack – Set 7 | Eternal Breastplate Defense – Set 7 |
STR +2, CON -1 |
STR +2, DEX +3, CON -3 |
CON +3, DEX +1, MEN +2, STR -3 |
Leather Armor Set
Basic | Attack | Defence |
---|---|---|
Eternal Leather Breastplate – Set 7 | Eternal Leather Breastplate Attack – Set 7 | Eternal Leather Breastplate Defense – Set 7 |
STR +2, CON -1 |
STR +3, DEX +2, CON -2 |
CON +2, DEX +2, MEN +2, STR -2 |
Robe Armor Set
Basic | Attack | Defence |
---|---|---|
Eternal Tunic – Set 7 | Eternal Tunic Attack – Set 7 | Eternal Tunic Defense – Set 7 |
INT +1, WIT +1, MEN -1 |
INT +3, WIT +2, MEN -2 |
CON +2, MEN +1, WIT +2 |
Upper armor does not have additional parameters and does not change the physical defence when installing the essence. Installing the essence is necessary to receive the Attack or Defense set bonus.
Pay attention!
The "color" of the armor does not affect the stats.
Basic
Perfect and
Peerless lower armor
with the same essence will have the same stats.
Level 1 | Level 2 | Level 3 |
---|---|---|
M. Skill PvP Damage +0.25% Attack PvP Damage +0.25% Resistance Paralyze +5% Resistance Medusa +5% Resistance Hold +5% Resistance Stun +2.5% Resistance from Fire +1 Resistance from Water +1 Resistance from Wind +1 Resistance from Earth +1 Resistance from Holy +1 Resistance from Unholy +1 Atk. Spd. +1% Max HP +50. |
M. Skill PvP Damage +0.5% Attack PvP Damage +0.5% Resistance Paralyze +10% Resistance Medusa +10% Resistance Hold +10% Resistance Stun +5% Resistance from Fire +3 Resistance from Water +3 Resistance from Wind +3 Resistance from Earth +3 Resistance from Holy +3 Resistance from Unholy +3 Atk. Spd. +1.5% Max HP +100. |
M. Skill PvP Damage +2% Attack PvP Damage +2% Resistance Paralyze +20% Resistance Medusa +20% Resistance Hold +20% Resistance Stun +10% Resistance from Fire +5 Resistance from Water +5 Resistance from Wind +5 Resistance from Earth +5 Resistance from Holy +5 Resistance from Unholy +5 Atk. Spd. +3% Max HP +200. |
Resistance Sleep +10% M. Skill PvP Defense +0.25% P. Skill PvP Defense +0.25% Normal Attack PvP Defense +0.25% Resistance from Fire +1 Resistance from Water +1 Resistance from Wind +1 Resistance from Earth +1 Resistance from Holy +1 Resistance from Unholy +1 Decreases the rate of being hit by a critical attack by 5% Max HP +100. |
Resistance Sleep +20% M. Skill PvP Defense +0.5% P. Skill PvP Defense +0.5% Normal Attack PvP Defense +0.5% Resistance from Fire +3 Resistance from Water +3 Resistance from Wind +3 Resistance from Earth +3 Resistance from Holy +3 Resistance from Unholy +3 Decreases the rate of being hit by a critical attack by 7.5% Max HP +250. |
Resistance Sleep +35% M. Skill PvP Defense +1.5% P. Skill PvP Defense +1.5% Normal Attack PvP Defense +1.5% Resistance from Fire +5 Resistance from Water +5 Resistance from Wind +5 Resistance from Earth +5 Resistance from Holy +5 Resistance from Unholy +5 Decreases the rate of being hit by a critical attack by 15% Max HP +500. |
P. Skill PvP Damage +0.25% M. Skill PvP Damage +0.25% Attack PvP Damage +0.25% Resistance from Fire +1 Resistance from Water +1 Resistance from Wind +1 Resistance from Earth +1 Resistance from Holy +1 Resistance from Unholy +1 Max MP +100 P. Skill Reuse Time -1% M. Skill Reuse Time -1%. |
P. Skill PvP Damage +0.5% M. Skill PvP Damage +0.5% Attack PvP Damage +0.5% Resistance from Fire +3 Resistance from Water +3 Resistance from Wind +3 Resistance from Earth +3 Resistance from Holy +3 Resistance from Unholy +3 Max MP +150 P. Skill Reuse Time -2% M. Skill Reuse Time -2%. |
P. Skill PvP Damage +2% M. Skill PvP Damage +2% Attack PvP Damage +2% Resistance from Fire +5 Resistance from Water +5 Resistance from Wind +5 Resistance from Earth +5 Resistance from Holy +5 Resistance from Unholy +5 Max MP +300 P. Def. +1% P. Skill Reuse Time -3% M. Skill Reuse Time -3%. |
M. Skill PvP Defense +0.25% P. Skill PvP Defense +0.25% Normal Attack PvP Defense +0.25% Resistance from Fire +1 Resistance from Water +1 Resistance from Wind +1 Resistance from Earth +1 Resistance from Holy +1 Resistance from Unholy +1 Decreases the rate of being hit by a critical attack by 5% Max HP +50. |
M. Skill PvP Defense +0.5% P. Skill PvP Defense +0.5% Normal Attack PvP Defense +0.5% Resistance from Fire +3 Resistance from Water +3 Resistance from Wind +3 Resistance from Earth +3 Resistance from Holy +3 Resistance from Unholy +3 Decreases the rate of being hit by a critical attack by 10% Max HP +100. |
M. Skill PvP Defense +1.5% P. Skill PvP Defense +1.5% Normal Attack PvP Defense +1.5% Resistance from Fire +5 Resistance from Water +5 Resistance from Wind +5 Resistance from Earth +5 Resistance from Holy +5 Resistance from Unholy +5 Decreases the rate of being hit by a critical attack by 20% Max HP +250. |
M. Skill PvP Damage +0.25% Attack PvP Damage +0.25% Resistance from Fire +1 Resistance from Water +1 Resistance from Wind +1 Resistance from Earth +1 Resistance from Holy +1 Resistance from Unholy +1 M. Crit. Damage +2.5% Cast. Spd. +1%. |
M. Skill PvP Damage +0.5% Attack PvP Damage +0.5% Resistance from Fire +3 Resistance from Water +3 Resistance from Wind +3 Resistance from Earth +3 Resistance from Holy +3 Resistance from Unholy +3 M. Crit. Damage +5% Cast. Spd. +2%. |
M. Skill PvP Damage +2% Attack PvP Damage +2% Resistance from Fire +5 Resistance from Water +5 Resistance from Wind +5 Resistance from Earth +5 Resistance from Holy +5 Resistance from Unholy +5 M. Crit. Damage +10% Cast. Spd. +3%. |
P. Skill PvP Defense +0.25% Normal Attack PvP Defense +0.25% Resistance from Fire +1 Resistance from Water +1 Resistance from Wind +1 Resistance from Earth +1 Resistance from Holy +1 Resistance from Unholy +1 Decreases the rate of being hit by a critical attack by 5% Cast. Spd. +1%. |
P. Skill PvP Defense +0.5% Normal Attack PvP Defense +0.5% Resistance from Fire +3 Resistance from Water +3 Resistance from Wind +3 Resistance from Earth +3 Resistance from Holy +3 Resistance from Unholy +3 Decreases the rate of being hit by a critical attack by 10% Cast. Spd. +2.5%. |
P. Skill PvP Defense +1.5% Normal Attack PvP Defense +1.5% Resistance from Fire +5 Resistance from Water +5 Resistance from Wind +5 Resistance from Earth +5 Resistance from Holy +5 Resistance from Unholy +5 Decreases the rate of being hit by a critical attack by 25% Cast. Spd. +5%. |
Pay attention!
The "color" of the armor does not affect the stats.
Basic
Perfect and
Perless helmets
with the same essence will have the same stats.
Level 1 | Level 2 | Level 3 |
---|---|---|
P. Skill PvP Damage +0.25% M. Skill PvP Damage +0.25% Attack PvP Damage +0.25% Resistance from Fire +1 Resistance from Water +1 Resistance from Wind +1 Resistance from Earth +1 Resistance from Holy +1 Resistance from Unholy +1 P. Crit. Damage +1.5% Max HP +25 P. Skill Reuse Time -1.5%. |
P. Skill PvP Damage +0.5% M. Skill PvP Damage +0.5% Attack PvP Damage +0.5% Resistance from Fire +3 Resistance from Water +3 Resistance from Wind +3 Resistance from Earth +3 Resistance from Holy +3 Resistance from Unholy +3 P. Crit. Damage +2.5% Max HP +75 P. Skill Reuse Time -2.5%. |
P. Skill PvP Damage +1% M. Skill PvP Damage +1% Attack PvP Damage +1% Resistance from Fire +5 Resistance from Water +5 Resistance from Wind +5 Resistance from Earth +5 Resistance from Holy +5 Resistance from Unholy +5 P. Crit. Damage +5% Max HP +150 P. Skill Reuse Time -5%. |
Resistance Medusa +5% M. Skill PvP Defense +0.25% P. Skill PvP Defense +0.25% Normal Attack PvP Defense +0.25% Resistance from Fire +1 Resistance from Water +1 Resistance from Wind +1 Resistance from Earth +1 Resistance from Holy +1 Resistance from Unholy +1 Max HP +50 P. Def. +2%. |
Resistance Medusa +7.5% M. Skill PvP Defense +0.5% P. Skill PvP Defense +0.5% Normal Attack PvP Defense +0.5% Resistance from Fire +3 Resistance from Water +3 Resistance from Wind +3 Resistance from Earth +3 Resistance from Holy +3 Resistance from Unholy +3 Max HP +150 P. Def. +4%. |
Resistance Medusa +15% M. Skill PvP Defense +1.5% P. Skill PvP Defense +1.5% Normal Attack PvP Defense +1.5% Resistance from Fire +5 Resistance from Water +5 Resistance from Wind +5 Resistance from Earth +5 Resistance from Holy +5 Resistance from Unholy +5 Max HP +300 P. Def. +7%. |
M. Skill PvP Damage +0.25% Attack PvP Damage +0.25% Resistance from Fire +1 Resistance from Water +1 Resistance from Wind +1 Resistance from Earth +1 Resistance from Holy +1 Resistance from Unholy +1 P. Crit. Damage +1.5% Accuracy +2 Max MP +50. |
M. Skill PvP Damage +0.5% Attack PvP Damage +0.5% Resistance from Fire +3 Resistance from Water +3 Resistance from Wind +3 Resistance from Earth +3 Resistance from Holy +3 Resistance from Unholy +3 P. Crit. Damage +3% Accuracy +4 Max MP +100. |
M. Skill PvP Damage +1% Attack PvP Damage +1% Resistance from Fire +5 Resistance from Water +5 Resistance from Wind +5 Resistance from Earth +5 Resistance from Holy +5 Resistance from Unholy +5 P. Crit. Damage +6.5% Accuracy +6 Max MP +200 P. Def. +1%. |
P. Skill PvP Defense +0.25% Normal Attack PvP Defense +0.25% Resistance from Fire +1 Resistance from Water +1 Resistance from Wind +1 Resistance from Earth +1 Resistance from Holy +1 Resistance from Unholy +1 Critical Damage received -3% Max HP +50 P. Def. +1.5%. |
P. Skill PvP Defense +0.5% Normal Attack PvP Defense +0.5% Resistance from Fire +3 Resistance from Water +3 Resistance from Wind +3 Resistance from Earth +3 Resistance from Holy +3 Resistance from Unholy +3 Critical Damage received -6% Max HP +75 P. Def. +2.5%. |
P. Skill PvP Defense +1.5% Normal Attack PvP Defense +1.5% Resistance from Fire +5 Resistance from Water +5 Resistance from Wind +5 Resistance from Earth +5 Resistance from Holy +5 Resistance from Unholy +5 Critical Damage received -12% Max HP +150 P. Def. +5%. |
P. Skill PvP Damage +0.25% M. Skill PvP Damage +0.25% Attack PvP Damage +0.25% Resistance from Fire +1 Resistance from Water +1 Resistance from Wind +1 Resistance from Earth +1 Resistance from Holy +1 Resistance from Unholy +1 M. Atk. +3% Max MP +100. |
P. Skill PvP Damage +0.5% M. Skill PvP Damage +0.5% Attack PvP Damage +0.5% Resistance from Fire +3 Resistance from Water +3 Resistance from Wind +3 Resistance from Earth +3 Resistance from Holy +3 Resistance from Unholy +3 M. Atk. +5% Max MP +200. |
P. Skill PvP Damage +1% M. Skill PvP Damage +1% Attack PvP Damage +1% Resistance from Fire +5 Resistance from Water +5 Resistance from Wind +5 Resistance from Earth +5 Resistance from Holy +5 Resistance from Unholy +5 M. Atk. +10% Max MP +400. |
P. Skill PvP Defense +0.25% Normal Attack PvP Defense +0.25% Resistance from Fire +1 Resistance from Water +1 Resistance from Wind +1 Resistance from Earth +1 Resistance from Holy +1 Resistance from Unholy +1 Heal Power +1% Heal Power +10 MP Regeneration Bonus +2.5%. |
P. Skill PvP Defense +0.5% Normal Attack PvP Defense +0.5% Resistance from Fire +3 Resistance from Water +3 Resistance from Wind +3 Resistance from Earth +3 Resistance from Holy +3 Resistance from Unholy +3 Heal Power +2.5% Heal Power +25 MP Regeneration Bonus +5%. |
P. Skill PvP Defense +1.5% Normal Attack PvP Defense +1.5% Resistance from Fire +5 Resistance from Water +5 Resistance from Wind +5 Resistance from Earth +5 Resistance from Holy +5 Resistance from Unholy +5 Heal Power +5% Heal Power +50 MP Regeneration Bonus +10%. |
Pay attention!
The "color" of the armor does not affect the stats.
Basic
Perfect and
Perless gloves
with the same essence will have the same stats.
Level 1 | Level 2 | Level 3 |
---|---|---|
P. Skill PvP Damage +0.25% M. Skill PvP Damage +0.25% Attack PvP Damage +0.25% Resistance from Fire +1 Resistance from Water +1 Resistance from Wind +1 Resistance from Earth +1 Resistance from Holy +1 Resistance from Unholy +1 Max HP +25 P. Atk. +1.5%. |
P. Skill PvP Damage +0.5% M. Skill PvP Damage +0.5% Attack PvP Damage +0.5% Resistance from Fire +3 Resistance from Water +3 Resistance from Wind +3 Resistance from Earth +3 Resistance from Holy +3 Resistance from Unholy +3 Max HP +50 P. Atk. +3%. |
P. Skill PvP Damage +1% M. Skill PvP Damage +1% Attack PvP Damage +1% Resistance from Fire +5 Resistance from Water +5 Resistance from Wind +5 Resistance from Earth +5 Resistance from Holy +5 Resistance from Unholy +5 Max HP +100 P. Atk. +6%. |
M. Skill PvP Defense +0.25% P. Skill PvP Defense +0.25% Normal Attack PvP Defense +0.25% Resistance from Fire +1 Resistance from Water +1 Resistance from Wind +1 Resistance from Earth +1 Resistance from Holy +1 Resistance from Unholy +1 Heal Power +1% Max HP +50. |
M. Skill PvP Defense +0.5% P. Skill PvP Defense +0.5% Normal Attack PvP Defense +0.5% Resistance from Fire +3 Resistance from Water +3 Resistance from Wind +3 Resistance from Earth +3 Resistance from Holy +3 Resistance from Unholy +3 Heal Power +2% Max HP +75. |
M. Skill PvP Defense +1.5% P. Skill PvP Defense +1.5% Normal Attack PvP Defense +1.5% Resistance from Fire +5 Resistance from Water +5 Resistance from Wind +5 Resistance from Earth +5 Resistance from Holy +5 Resistance from Unholy +5 Heal Power +4% Max HP +200. |
P. Skill PvP Damage +0.25% M. Skill PvP Damage +0.25% Attack PvP Damage +0.25% Resistance from Fire +1 Resistance from Water +1 Resistance from Wind +1 Resistance from Earth +1 Resistance from Holy +1 Resistance from Unholy +1 Atk. Spd. +1.5% Max MP +50. |
P. Skill PvP Damage +0.5% M. Skill PvP Damage +0.5% Attack PvP Damage +0.5% Resistance from Fire +3 Resistance from Water +3 Resistance from Wind +3 Resistance from Earth +3 Resistance from Holy +3 Resistance from Unholy +3 Atk. Spd. +2.5% Max MP +75. |
P. Skill PvP Damage +1% M. Skill PvP Damage +1% Attack PvP Damage +1% Resistance from Fire +5 Resistance from Water +5 Resistance from Wind +5 Resistance from Earth +5 Resistance from Holy +5 Resistance from Unholy +5 Atk. Spd. +5% Max MP +150 P. Def. +1%. |
M. Skill Evasion +1% M. Skill PvP Defense +0.25% P. Skill PvP Defense +0.25% Normal Attack PvP Defense +0.25% Resistance from Fire +1 Resistance from Water +1 Resistance from Wind +1 Resistance from Earth +1 Resistance from Holy +1 Resistance from Unholy +1 Max HP +25. |
M. Skill Evasion +2% M. Skill PvP Defense +0.5% P. Skill PvP Defense +0.5% Normal Attack PvP Defense +0.5% Resistance from Fire +3 Resistance from Water +3 Resistance from Wind +3 Resistance from Earth +3 Resistance from Holy +3 Resistance from Unholy +3 Max HP +50. |
M. Skill Evasion +4% M. Skill PvP Defense +1.5% P. Skill PvP Defense +1.5% Normal Attack PvP Defense +1.5% Resistance from Fire +5 Resistance from Water +5 Resistance from Wind +5 Resistance from Earth +5 Resistance from Holy +5 Resistance from Unholy +5 Max HP +100. |
P. Skill PvP Damage +0.25% M. Skill PvP Damage +0.25% Attack PvP Damage +0.25% Resistance from Fire +1 Resistance from Water +1 Resistance from Wind +1 Resistance from Earth +1 Resistance from Holy +1 Resistance from Unholy +1 M. Skill Reuse Time -0.5%. |
P. Skill PvP Damage +0.5% M. Skill PvP Damage +0.5% Attack PvP Damage +0.5% Resistance from Fire +3 Resistance from Water +3 Resistance from Wind +3 Resistance from Earth +3 Resistance from Holy +3 Resistance from Unholy +3 M. Skill Reuse Time -1%. |
P. Skill PvP Damage +1% M. Skill PvP Damage +1% Attack PvP Damage +1% Resistance from Fire +5 Resistance from Water +5 Resistance from Wind +5 Resistance from Earth +5 Resistance from Holy +5 Resistance from Unholy +5 M. Skill Reuse Time -2.5%. |
Resistance Mana Burn +5% M. Skill PvP Defense +0.25% P. Skill PvP Defense +0.25% Normal Attack PvP Defense +0.25% Resistance from Fire +1 Resistance from Water +1 Resistance from Wind +1 Resistance from Earth +1 Resistance from Holy +1 Resistance from Unholy +1 Max MP +50. |
Resistance Mana Burn +10% M. Skill PvP Defense +0.5% P. Skill PvP Defense +0.5% Normal Attack PvP Defense +0.5% Resistance from Fire +3 Resistance from Water +3 Resistance from Wind +3 Resistance from Earth +3 Resistance from Holy +3 Resistance from Unholy +3 Max MP +150. |
Resistance Mana Burn +15% M. Skill PvP Defense +1.5% P. Skill PvP Defense +1.5% Normal Attack PvP Defense +1.5% Resistance from Fire +5 Resistance from Water +5 Resistance from Wind +5 Resistance from Earth +5 Resistance from Holy +5 Resistance from Unholy +5 Max MP +300. |
Pay attention!
The "color" of the armor does not affect the stats.
Basic
Perfect and
Perless boots
with the same essence will have the same stats.
Level 1 | Level 2 | Level 3 |
---|---|---|
Medusa Chance +1.5% P. Skill PvP Damage +0.25% M. Skill PvP Damage +0.25% Attack PvP Damage +0.25% Resistance from Fire +1 Resistance from Water +1 Resistance from Wind +1 Resistance from Earth +1 Resistance from Holy +1 Resistance from Unholy +1 P. Crit. Rate +10 Max HP +25. |
Medusa Chance +2.5% P. Skill PvP Damage +0.5% M. Skill PvP Damage +0.5% Attack PvP Damage +0.5% Resistance from Fire +3 Resistance from Water +3 Resistance from Wind +3 Resistance from Earth +3 Resistance from Holy +3 Resistance from Unholy +3 P. Crit. Rate +20 Max HP +50. |
Medusa Chance +5% P. Skill PvP Damage +1% M. Skill PvP Damage +1% Attack PvP Damage +1% Resistance from Fire +5 Resistance from Water +5 Resistance from Wind +5 Resistance from Earth +5 Resistance from Holy +5 Resistance from Unholy +5 P. Crit. Rate +40 Max HP +100. |
P. Skill PvP Defense +0.25% Normal Attack PvP Defense +0.25% Resistance from Fire +1 Resistance from Water +1 Resistance from Wind +1 Resistance from Earth +1 Resistance from Holy +1 Resistance from Unholy +1 Heal Power +1% HP Regeneration Bonus +5% M. Def. +1.5% Max HP +50. |
P. Skill PvP Defense +0.5% Normal Attack PvP Defense +0.5% Resistance from Fire +3 Resistance from Water +3 Resistance from Wind +3 Resistance from Earth +3 Resistance from Holy +3 Resistance from Unholy +3 Heal Power +2% HP Regeneration Bonus +7.5% M. Def. +3% Max HP +75. |
P. Skill PvP Defense +1.5% Normal Attack PvP Defense +1.5% Resistance from Fire +5 Resistance from Water +5 Resistance from Wind +5 Resistance from Earth +5 Resistance from Holy +5 Resistance from Unholy +5 Heal Power +4% HP Regeneration Bonus +15% M. Def. +6% Max HP +200. |
M. Skill PvP Damage +0.25% Attack PvP Damage +0.25% Resistance from Fire +1 Resistance from Water +1 Resistance from Wind +1 Resistance from Earth +1 Resistance from Holy +1 Resistance from Unholy +1 Max MP +50 P. Atk. +1.5% Speed +1. |
M. Skill PvP Damage +0.5% Attack PvP Damage +0.5% Resistance from Fire +3 Resistance from Water +3 Resistance from Wind +3 Resistance from Earth +3 Resistance from Holy +3 Resistance from Unholy +3 Max MP +75 P. Atk. +3.5% Speed +3. |
M. Skill PvP Damage +1% Attack PvP Damage +1% Resistance from Fire +5 Resistance from Water +5 Resistance from Wind +5 Resistance from Earth +5 Resistance from Holy +5 Resistance from Unholy +5 Max MP +150 P. Atk. +6.5% Speed +6 P. Def. +1%. |
M. Skill PvP Defense +0.25% P. Skill PvP Defense +0.25% Normal Attack PvP Defense +0.25% Resistance from Fire +1 Resistance from Water +1 Resistance from Wind +1 Resistance from Earth +1 Resistance from Holy +1 Resistance from Unholy +1 Max HP +25 Speed +1. |
M. Skill PvP Defense +0.5% P. Skill PvP Defense +0.5% Normal Attack PvP Defense +0.5% Resistance from Fire +3 Resistance from Water +3 Resistance from Wind +3 Resistance from Earth +3 Resistance from Holy +3 Resistance from Unholy +3 Max HP +50 Speed +2. |
M. Skill PvP Defense +1.5% P. Skill PvP Defense +1.5% Normal Attack PvP Defense +1.5% Resistance from Fire +5 Resistance from Water +5 Resistance from Wind +5 Resistance from Earth +5 Resistance from Holy +5 Resistance from Unholy +5 Max HP +100 Speed +3. |
M. Skill Evasion +1% P. Skill PvP Damage +0.25% M. Skill PvP Damage +0.25% Attack PvP Damage +0.25% Resistance from Fire +1 Resistance from Water +1 Resistance from Wind +1 Resistance from Earth +1 Resistance from Holy +1 Resistance from Unholy +1 Speed +1. |
M. Skill Evasion +3% P. Skill PvP Damage +0.5% M. Skill PvP Damage +0.5% Attack PvP Damage +0.5% Resistance from Fire +3 Resistance from Water +3 Resistance from Wind +3 Resistance from Earth +3 Resistance from Holy +3 Resistance from Unholy +3 Speed +3. |
M. Skill Evasion +5% P. Skill PvP Damage +1% M. Skill PvP Damage +1% Attack PvP Damage +1% Resistance from Fire +5 Resistance from Water +5 Resistance from Wind +5 Resistance from Earth +5 Resistance from Holy +5 Resistance from Unholy +5 Speed +5. |
M. Skill PvP Defense +0.25% P. Skill PvP Defense +0.25% Normal Attack PvP Defense +0.25% Resistance from Fire +1 Resistance from Water +1 Resistance from Wind +1 Resistance from Earth +1 Resistance from Holy +1 Resistance from Unholy +1 Critical Damage received -2.5%. |
M. Skill PvP Defense +0.5% P. Skill PvP Defense +0.5% Normal Attack PvP Defense +0.5% Resistance from Fire +3 Resistance from Water +3 Resistance from Wind +3 Resistance from Earth +3 Resistance from Holy +3 Resistance from Unholy +3 Critical Damage received -7.5%. |
M. Skill PvP Defense +1.5% P. Skill PvP Defense +1.5% Normal Attack PvP Defense +1.5% Resistance from Fire +5 Resistance from Water +5 Resistance from Wind +5 Resistance from Earth +5 Resistance from Holy +5 Resistance from Unholy +5 Critical Damage received -15%. |
The Eternal Shirt is not part of a set. There are three types of shirts with different specializations. You can equip any shirt, regardless of the character class. The shirt's stats depend on the enchantment level.
Pay attention!
Trigger skills have a fixed cooldown and do not work at the Grand Olympiad.
Level | Attack | Defence | Support |
---|---|---|---|
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|
0 |
M. Def. +5 Max HP +15 P. Def. +5. |
M. Def. +5 Max HP +15 P. Def. +5. |
M. Def. +5 Max HP +15 P. Def. +5. |
+1 |
M. Def. +8 Max HP +25 P. Def. +8 |
M. Def. +18 Max HP +80 P. Def. +23. |
M. Def. +14 Max HP +60 P. Def. +14. |
+2 |
M. Def. +11 Max HP +40 P. Def. +11. |
M. Def. +31 Max HP +145 P. Def. +41. |
M. Def. +23 Max HP +100 P. Def. +23. |
+3 |
M. Atk. +1% M. Def. +17 Max HP +60 P. Atk. +1% P. Def. +17. |
HP Regeneration Bonus +5% M. Def. +48 Max HP +225 P. Def. +62. |
M. Def. +31 Max HP +150 MP Regeneration Bonus +2% P. Def. +31. |
+4 |
Atk. Spd. +10 Cast. Spd. +10 M. Atk. +3% M. Def. +23 Max HP +85 P. Atk. +2% P. Def. +23. |
P. Skill Evasion +1% M. Skill Evasion +1% HP Regeneration Bonus +8% M. Def. +65 Max HP +15 P. Def. +83. |
MP Consumption when using a P. Skill -2% MP Consumption when using a M. Skill -2% M. Def. +40 Max HP +200 Max MP +75 MP Regeneration Bonus +6% P. Def. +40. |
+5 |
Atk. Spd. +15 P. Crit. Rate +15 Cast. Spd. +15 M. Atk. +5% M. Def. +29 Max HP +110 P. Atk. +3% P. Def. +29. |
P. Skill Evasion +2% M. Skill Evasion +1% Critical Damage received -1% HP Regeneration Bonus +11% M. Crit. Damage Defense -1% M. Def. +82 Max HP +15 P. Def. +105. |
Incoming Heal Power +2% MP Consumption when using a P. Skill -4% MP Consumption when using a M. Skill -4% M. Def. +50 Max HP +250 Max MP +125 MP Regeneration Bonus +10% P. Def. +50. |
+6 |
Atk. Spd. +20 P. Crit. Damage +1% P. Crit. Rate +20 M. Crit. Damage +1% Cast. Spd. +20 M. Atk. +7% M. Def. +36 Max HP +140 P. Atk. +4% P. Def. +36. |
P. Skill Evasion +2% M. Skill Evasion +2% Resistance to magic damage +1 Shield Defense +50 Shield Defense Rate +7% Critical Damage received -2% HP Regeneration Bonus +15% M. Crit. Damage Defense -2% M. Def. +100 Max HP +15 P. Def. +128. |
Resistance Disarm +3% Heal Power +3% Heal Power +50 MP Consumption when using a P. Skill -5% MP Consumption when using a M. Skill -5% M. Def. +59 Max HP +300 Max MP +200 MP Regeneration Bonus +15% P. Def. +59. |
+7 |
Atk. Spd. +25 Passive trigger skill: |
P. Skill Evasion +3% Passive trigger skill: |
Resistance Disarm +6% Passive trigger skill: |
+8 |
Hold Chance +3% Passive trigger skill: |
P. Skill Evasion +3% Passive trigger skill: |
Resistance Disarm +10% Passive trigger skill: |
+9 |
Hold Chance +6% Passive trigger skill: |
P. Skill Evasion +4% Passive trigger skill: |
Resistance Disarm +15% Passive trigger skill: |
+10 |
Hold Chance +10%
Passive trigger skill: |
P. Skill Evasion +5%
Passive trigger skill: |
Resistance Disarm +25%
Passive trigger skill: |
Tobald Master
— the main NPC of the event that you will often interact with. He explores and creates
new materials, upgrades parts of the Eternal armor, and changes its appearance.
The first thing Master Tobald will ask you to do is collect ore to stabilize the temporal rifts. You must collect and bring to Tobald:
Ore gathering is a new mechanic introduced to the game on the Eternal server as a teaser for the upcoming farming system. It will be added to seasonal servers in the future.
You must have a tool to gather ore -
Harvest Scythe
NG
. When you equip the Scythe, a new active skill
will appear in your skill book -
Harvest Scythe
Lv. 1
.
Rocks that contain valuable ore can be found in temporal rift areas.:
Target a rock and use
Harvest Scythe
Lv. 1
to get common or rare ore:
All items can be transferred. The collected ore is necessary to open new functions for Master Tobald and upgrade the Eternal armor.
Once the time rifts are stabilized, Master Tobald will begin work on stabilizing the new materials needed to craft the Eternal armor. To help with the investigations and to obtain the recipes for all the materials, you must bring Tobald the Conjugation Runes of each race.
Crafting new materials is only available for Master Tobald. To do this, you will need artefacts from time rifts, common materials and Adena.
Item | Required materials | Method for obtaining |
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Drop in the Eastern Mining Zone (Dwarves) |
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Drop in the Obelisk of Victory (Humans) | |
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Drop in the Iris Lake (Elves) | |
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Drop in the Raider's Crossroads (Orcs) | |
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Drop, craft | |
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Drop in the Eastern Mining Zone (Dwarves) |
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Drop, craft | |
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Drop in the Iris Lake (Elves) |
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Drop, craft | |
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Drop in the School of Dark Arts (Dark Elves) |
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Drop, craft | |
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Drop in the Raider's Crossroads (Orcs) |
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Drop, craft | |
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Drop in the Obelisk of Victory (Humans) |
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Drop, craft | |
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Drop in the Nornil Cave (Kamael) |
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Drop, craft |
The Eternal Armor can be upgraded:
Primordial Stone
NG
, needed to upgrade armor is obtained from the Treasure Chest of Eternity.
Items
Required
Master Tobald can change the appearance of upgraded Upper Armor and other Tier 3 armor pieces. You must bring him crystals to do this:
Crystals can be obtained in the Monolith mini-event or purchased from other players.
For more information on how to mine Resonating Crystals, read the article Game Event: Monolith
Cost to change the appearance of the Eternal armor by Master Tobald:
Items
Required
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The hero of the human race
Casian Sage
is in the Obelisk of Victory on the Talking Island. He will
help create the Rune of Mastery and the Echo of the Past, filled with human magic. Inside this Echo are
the Gloves of Eternity.
Beleth's strike force is stationed on the plain near the Obelisk of Victory. Hell's Warden Balok, leading an undead army, is preparing to march into the lands of Gludio to take part in the decisive battle. You must fight them to help Casian and collect everything necessary to obtain the Eternal Gauntlets.
For more information about the updated location, read the article Obelisk of Victory. Eternal update
The Rune of Stability is needed to obtain the recipe for Arcane Fibre from Master Tobald, to create the Echo of the Past containing the Eternal Gloves, and to upgrade various pieces of the Eternal armor.
Item | Required materials | Method for obtaining |
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Drop in the Obelisk of Victory (Humans) |
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Echo of the Past is a magic capsule that, if successfully opened, may contain armor and, if unsuccessful, rare resources, fragments of the Conjugation Rune, and the Primordial Stone needed to improve armor. Human magic filling the Echo allows you to get the Eternal Gloves.
The hero of the elven race
Irene Voice of the Moon Minstrel
is in the Iris Like near Elven Village. She will help to
create the Rune of Life and the Echo of the Past, filled with elven magic. This Echo contains
the Eternal Shirt.
The battle with the dark elves in the Elven Fortress ended tragically. Now the fortress is occupied by Dre Vanul demons. No one knows who summoned these creatures, but they started to kill everyone indiscriminately, and only a few managed to escape. The Dark Elves want to attack the village with the forces of the undead led by Harbinger of Death Ferkel. You must oppose them to assist Irene and collect everything necessary to obtain the Eternal Shirt.
For more information about the updated location, read the article Iris Lake. Eternal update
The Rune of Life is needed to receive the Celestial Silk recipe from Master Tobald and create the Echo of the Past, which contains the Eternal Shirt.
Item | Required materials | Method for obtaining |
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Drop in the Iris Lake (Elves) |
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Echo of the Past is a magic capsule that, if successfully opened, may contain armor parts and, if unsuccessful, rare resources, fragments of the Conjugation Rune and the Primordial Stone required to improve armor. The elves' magic that fills the Echo allows you to get the Eternal Shirt.
Item | Required materials | Method for obtaining |
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Craft by NPC
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Craft by NPC
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Craft, drop |
The hero of the dark elf race
Mithrael Tetrarch
is in the School of Dark Arts. He will help create the
Rune of Shadow and the Echo of the Past, filled with the magic of the dark elves.
Inside this Echo is the Eternal Helmet.
Elven wizards have found a way to weaken Mitrhael's magical abilities. Now, the summoned demon Dagoniel, his messenger Malex and other creatures of darkness have become uncontrollable and can destroy the School of Dark Arts. You must fight them to help Mithrael and collect everything necessary to obtain the Helmet of Eternity.
For more information about the updated location, read the article School of Dark Arts. Eternal update
The Rune of Shadow is needed to receive the Glacial Thread recipe from Master Tobald, craft the Echo of the Past containing the Eternal Helmet, and upgrade various pieces of Eternal armor.
Item | Required materials | Method for obtaining |
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Drop in the School of Dark Arts (Dark Elves) |
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Echo of the Past is a magic capsule that, if successfully opened, may contain armor and, if unsuccessful, rare materials, fragments of the Conjugation Rune, and the Primordial Stone needed to improve the armor. The magic of the dark elves that fills the Echo allows you to obtain the Eternal Helmet.
The Orc Hero
Kiruna Hero of the Urutu Tribe
is in the Raider's Crossroads in the Orc lands. She will help create the
Rune of Power and the Echo of the Past, filled with Orc magic. Inside this Echo is the Eternal Body Armor.
Beleth's demon army, led by the Death Knight Mordreus, is gathering forces to attack Gludio, where they will take part in a decisive battle with the mages of the Ivory Tower. You must fight the demons to help Kiruna disrupt Mordreus' plans and collect everything necessary to obtain the Eternity Body Armor.
For more information about the updated location, read the article Raider's Crossroads. Eternal update
Rune of Power is needed to obtain the Glacial Silver recipe from Master Tobald, craft the Echo of the Past containing the Eternal Upper Armor, and upgrade various Eternal Armor pieces.
Item | Required materials | Method for obtaining |
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Drop in the Raider's Crossroads (Orcs) |
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Rune of Power is needed to obtain the Glacial Silver recipe from Master Tobald, craft the Echo of the Past containing the Eternal Upper Armor, and upgrade various Eternal Armor pieces.
The hero of the dwarven race
Ehret Dwarf King
is in the Eastern Mining Zone in the lands of the dwarves.
He will help create the Rune of Stability and the Echo of the Past, filled with dwarven magic.
Inside this Echo are the Eternal Boots.
An army of orcs led by the hero of the Atuba tribe, Demecrior, invaded the dwarven kingdom Mlan and captured the capital. The Dwarf King Ehret covers the retreat of his subjects through the tunnels. You must fight the orcs to help Ehret and collect everything necessary to obtain the Eternal Boots.
For more information about the updated location, read the article Easter Mining Zone. Eternal update
Rune of Stability is needed to obtain the recipe of Aether Alloy from Master Tobald, to create the Echo of the Past containing the Eternal Boots, and to upgrade various pieces of Eternal armor.
Item | Required materials | Method for obtaining |
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Drop in the Eastern Mining Zone (Dwarves) |
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Echo of the Past is a magic capsule that, if successfully opened, may contain armor and, if unsuccessful, rare materials, Fragments of the Conjugation Rune, and the Primordial Stone needed to improve armor. The magic of the dwarves that fill the Echo allows you to get Eternal Boots.
The Kamael hero
Rodenpicula Guardian of Prahnah
is in the Nornil Cave on the Isle of Souls. She will help create the
Rune of Rebirth and the Echo of the Past, filled with Kamael magic. This Echo contains the
Eternal Lower Armor.
The army of Einhasad angels, led by her second daughter, Kaliel, invaded the Island of Souls to punish the giants for their excessive pride. The remnants of the giant army escaped east with Mimir, and only Nornil, the head of the research laboratory, took refuge in one of the caves and hoped to find help from Gran Kain. Rodenpicula protects the dungeon from Einhasad magic with the legendary Kamael weapon - the Prahnah Shield. You must fight the angels and Kaliel to help Rodenpicula buy time for Nornil and collect everything necessary to obtain the Eternal Lower Armor.
For more information about the updated location, read the article Nornil Cave. Eternal update
Rune of Rebirth is needed to obtain the recipe of Galewind Suede from Master Tobald, to create Echoes of the Past containing Eternal Lower Armor and to upgrade various Eternal Armor pieces.
Item | Required materials | Method for obtaining |
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Drop in the Nornil Cave (Kamael) |
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Echo of the Past is a magic capsule that, if successfully opened, may contain armor and, if unsuccessful, rare materials, fragments of the Conjugation Rune, and the Primordial Stone needed to improve armor. Kamael magic, filling the Echo, allows you to get the Eternal Lower Armor.
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