Transformations are a series of skills that replace the character's active skills and change your archetype and role in the group. Some transformations shift the character's appearance.
Class-based transformations are available only to certain classes.
Tanks shielding the group can evolve into tough Warriors, while Healers assisting allies can transform into Battle Mages. These long-lasting transformations are common for solo levelling.
The Kamael and Dwarf classes can temporarily boost their combat abilities and alter their appearance. These short-duration transformations are primarily used in PvP battles. On MasterWork, the level of study for Kamael and Dwarf transformations has been adjusted.
Summoner transformations are described in detail in the article Summoners Transformations
Pay attention!
All active character skills are replaced with transformation skills!
You can't use improved (enchanted) active skills in transformation.
After reaching level 40 and acquiring a second profession, tank classes can transform into Vanguard.
Tank classes:
Transformation level 1
The rules for all tank transformations:
Transforms your character into a Holy Warrior, capable of wielding a two-handed sword.
Vanguard
Lv. 1
— For Paladin.
Vanguard
Lv. 1
— For Temple Knight.
Skills
Common Skills | ||
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Lv. 40 |
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Increases P. Atk. by 32.9 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon. |
Lv. 40 |
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Uses 4895 Power to provoke nearby enemies to attack. |
Lv. 40 |
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Provokes the target to attack with 7343 Power. |
Lv. 40 |
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Holy Skill: Widely swings a two-handed weapon to attack nearby enemies with 893 Power added to P. Atk. Ignores Shield Defence. Over-hit and Сritical hit are possible. |
Lv. 40 |
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Holy Skill that inflicts a powerful blow on an enemy with 992 Power added to P. Atk. Ignores Shield Defence. Over-hit. Critical. |
Lv. 40 |
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When using a sword/blunt weapon/dualsword, Accuracy +4, Critical Rate by 50, and Critical Damage by 10%. |
Lv. 40 |
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Holy Atk. Attribute +10. |
Lv. 40 |
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Resistance to Dark Attribute +7. |
Lv. 43 |
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Attracts nearby monsters' attention to you. |
Lv. 49 |
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You increases P. Def. by 30% and M. Def. by 30% of your target (party member) while transferring 90% of incoming damage on yourself. |
Lv. 49 |
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Holy Skill that attacks the target with 2057 Power added to P. Atk. Ignores Shield Defence. Over-hit is possible. |
Lv. 52 |
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You use Combat Aura and sharing to your party Combat Aura Effect level 1. Healing Power/ P. Atk./ Atk. Spd./ M. Atk./ Cast. Spd. +3%. |
Lv. 55 |
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Inflicts holy damage on an enemy with 924 Power added to P. Atk. and greatly provokes an enemy., decreases Critical Rate by 30% and resistance to every type of close range weapon by 12%. Over-hit and Сritical hit are possible. |
Lv. 58 |
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Increases party members' P. Def. by 900 and M. Def. by 600, and absorbs 30% of any damage received by a party member. |
Temple Knight | ||
Lv. 40 |
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Summons a storm cubic that inflicts damage on an enemy with magic. |
Lv. 40 |
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Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. |
Lv. 62 |
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Summons Attractive Cubic. Attractive Cubic can continuously use hate and hold magic on an enemy. |
Transforms your character into a Dark Warrior, capable of wielding dual-swords or dual-axes.
Vanguard
Lv. 1
— For Dark Avenger.
Vanguard
Lv. 1
— For Shillien Knight.
Skills
Common Skills | ||
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Lv. 40 |
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Increases P. Atk. by 32.9 when using a dualsword/dualblunt. |
Lv. 40 |
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Uses 4895 Power to provoke nearby enemies to attack. |
Lv. 40 |
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Provokes the target to attack with 7343 Power. |
Lv. 40 |
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Dark Skill that attacks nearby enemies with 893 Power added to P. Atk. Ignores Shield Defence. Over-hit and Сritical hit are possible. |
Lv. 40 |
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Dark Skill that uses two swords to inflict a powerful blow on an enemy with 992 Power added to P. Atk. Ignores Shield Defence. Over-hit and Сritical hit are possible. |
Lv. 40 |
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When using a sword/blunt weapon/dualsword, Accuracy +4, Critical Rate by 50, and Critical Damage by 10%. |
Lv. 40 |
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Resistance to Dark +7. |
Lv. 43 |
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Dark Atk. Attribute +10. |
Lv. 43 |
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Attracts nearby monsters' attention to you. |
Lv. 49 |
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You increases P. Def. by 30% and M. Def. by 30% of your target (party member) while transferring 90% of incoming damage on yourself. |
Lv. 49 |
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Dark Skill that attacks an enemy with 2057 Power added to P. Atk. Over-hit. Ignores Shield Defence. |
Lv. 52 |
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You use Combat Aura and sharing to your party Combat Aura Effect level 1. Healing Power/ P. Atk./ Atk. Spd./ M. Atk./ Cast. Spd. +3%. |
Lv. 55 |
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Inflicts dark damage on an enemy with 1056 Power added to P. Atk. and greatly provokes an enemy., decreases Critical Damage by 25% and resistance to every type of close range weapon by 12%. Over-hit and Сritical hit are possible. |
Lv. 58 |
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Increases party members' P. Def. by 900 and M. Def. by 600, and absorbs 30% of any damage received by a party member. |
Dark Avenger | ||
Lv. 40 |
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Summons a Dark Panther capable of agile attacks. |
Lv. 40 |
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Returns 10% of received standard short-range damage back to an enemy. |
Shillien Knight | ||
Lv. 40 |
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Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the target's HP and with it regenerates its master's HP. |
Lv. 40 |
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Summons Phantom Cubic. A Phantom Cubic uses magic that Target's P. Atk., P. Def., and Atk. Spd. |
Lv. 40 |
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Inflicts non-Attribute damage on an enemy with 29 Power added to M. Atk. Absorbs 80% of the damage as HP. |
Lv. 49 |
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Summons a Viper Cubic. The Viper Cubic uses magic that Gloom and Poison a targeted enemy. |
Lv. 58 |
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Strikes an enemy with a lightning bolt that inflicts non-Attribute damage with 82 Power added to M. Atk., and decreases Speed by 50%, Atk. Spd. by 50%, Cast Spd. by 50%. When the effect ends, you are completely paralyzed for 10 seconds. |
After reaching level 40 and acquiring a second profession, healer classes can transform into Inquisitor.
Healer classes:
Transformation level 1
The rules for all healer and support transformations:
Transforms your character into a holy-elemental battle mage.
Inquisitor
Lv. 1
— For Bishop.
Inquisitor
Lv. 1
— For Elven Elder.
Inquisitor
Lv. 1
— For Shillien Elder.
Inquisitor
Lv. 1
— For Prophet.
Skills
Common Skills | ||
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Lv. 40 |
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Calls down the gods' retribution to inflict holy damage on an enemy using 51 Power added to M. Atk. |
Lv. 40 |
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Detonates sacred energy to inflict holy damage on nearby enemies with 29 Power added to M. Atk. |
Lv. 40 |
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Increases the target's Holy Atk. Attribute by 20. Can be used on party members. |
Lv. 40 |
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Enemy's Resistance to Holy -30. Cancels Resist Holy effect from the target. |
Lv. 40 |
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Casts the wrathful curse of the gods to decrease the effect of recovery magic by 50%. Decreases 9 HP every second. |
Lv. 56 |
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Strikes fear into undead, causing them to flee and decreases Speed by 50%. Lethal Strike is possible. |
Lv. 56 |
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Decreases P. Def. by 90% and recovers 27 MP every second. The status is canceled when damage is incurred. |
Bishop | ||
Lv. 48 |
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Paralyzes an undead monster. |
Lv. 64 |
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Protects the target with sacred power, making it invincible. |
Elven Elder | ||
Lv. 62 |
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Increases by 1 the damage rate of magic. |
Shillien Elder | ||
Lv. 40 |
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Increases M. Atk. by 55%. |
Lv. 62 |
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Increases by 1 the damage rate of magic. |
Prophet | ||
Lv. 40 |
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All party members: Increases P. Atk. by 15%. |
Lv. 40 |
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All party members: Increases Speed by 33. |
Lv. 45 |
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All party members: Increases P. Def. by 15%. |
Lv. 48 |
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All party members: Increases Cast. Spd. by 30%. |
Lv. 48 |
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Paralyzes an undead monster. |
Lv. 52 |
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All party members: Increases M. Def. by 30%. |
Lv. 52 |
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All party members: P. Atk. +8% M. Atk. +16% Atk. Spd. +8% Cast. Spd. +8% Speed +8. P. Def. -8% M. Def. -16% Evasion -4. |
Lv. 52 |
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All party members: Increases Critical Rate by 30%. |
Lv. 52 |
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All party members: Increases Atk. Spd. by 33%. |
Lv. 56 |
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All party members: Increases resistance to Hold by 50, Sleep and Mental attaks by 60. |
Lv. 56 |
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All party members: Increases Accuracy by 4. |
Lv. 56 |
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All party members: Increases Critical Damage by 35%. |
Lv. 68 |
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All party members: Decreases magic cancel damage by 53. |
Lv. 70 |
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All party members: Increases Max MP by 35%. |
Lv. 72 |
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All party members: Increases Max HP by 35%. |
Lv. 74 |
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All party members: Increases P. Atk. by 10%. |
Lv. 74 |
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All party members: Increases P. Def. by 15%. |
In the basic game, Final Form transformation is available at Lv. 79, on MasterWork it is available at Lv. 70
Available to:
Transformation level 1
The rules for Kamael transformations:
Final Form
Lv. 1
— Transforms into the ultimate combat form. Consumes 20 souls.
Skills
Active skills | ||
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Lv. 70 |
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A demonic clawed combo attack. Power 7583. |
Lv. 70 |
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Charges with outspread wings. Strikes around the attacking target. Power 5067. |
Lv. 70 |
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Attacks enemies in front of you. Power 198. |
Lv. 70 |
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Absorbs your enemy's soul over time. |
Passive skills | ||
Lv. 70 |
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Decreases Atk. Spd. when equipped with bow/crossbow while transformed. |
In a basic game, the Golem Armor transformation is available at level 83. On MasterWork, the transformation is divided into 2 levels and is available at levels 79 and 83.
Available to:
Transformation level 1/ level 2
The rules for dwarf transformations:
Golem Armor
Lv. 1
— Transforms the character into a combat Golem.
Skills
Active skills | ||
---|---|---|
Lv. 79 |
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Blows away Enhanced Abnormal Conditions of the enemies around the golem. |
Lv. 79 |
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Increases the golem's power more by filling him up with special fuel. |
Lv. 79 |
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Throws a powerful punch with 11205 Power that both stuns and inflicts damage to an enemy. Over-hit is possible. While the effect is active, Resistance to Stun is significantly increased. |
Lv. 79 |
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Spinning attack strikes enemy with 4859 Power. Over-hit is possible. |
Lv. 79 |
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Increases Atk. Spd. by 10% when using Blunt/Dualblunt weapons. When using the skills 'Fatal Strike', 'Hammer Crush', 'Armor Crush' or 'Crushing Strike' there is a 15% chance to trigger an effect that increases P. Skill Power by 25% for 5 seconds. |
Lv. 79 |
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Attaches a Sticky Bomb to enemy. Decreases Speed by 15%. Detonation with 2430 Power added to P. Atk. will occur in 5 seconds. Over-hit and Critical hit are possible. |
Lv. 79 |
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You use Hardened Weapons and sharing to your party "Hardened Weapons Effect" For Blunt Weapon: Increase P. Atk. by 5% and its weight for Shock Attacks by 8%. For Bladed Weapon (Swords, Rapiers, Knives, Polearms, Fists): Increase P. Atk. by 5% and Crit. Rate by 20%. For Bow or Crossbow: Increase P. Atk. by 5% and range by 100. |
Lv. 79 |
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You use Hardened Armor and sharing to your party "Hardened Armor Effect" For Heavy Armor: Increase P. Def. by 10%. For Light Armor: Increase P. Def. by 5% and Evasion by 2. For Robe Armor: Increase P. Def. by 5% and MP Recovery Bonus by 2. |
Passive skills | ||
Lv. 79 |
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Decreases Atk. Spd. when equipped with bow/crossbow while transformed. |