Kamaloka, Labyrinth of the Abyss — is a temporary zone (instance) for group levelling. After defeating the last boss, players receive experience, SP points and valuable loot, such as enchantment scrolls, gear and parts for its creation.
The instance consists of 4 rooms. The first room contains a group of monsters that strengthen the boss's physical defence, while the second room houses creatures that enhance its magical defence. Defeating a mini-boss in the third room weakens the final boss's physical attack. The fourth room is the boss room, accompanied by its guards.
The Labyrinth is available to a group of 5 to 9 players. The character level must not be lower or higher than the selected Labyrinth by more than five levels.
To enter the instance, talk to the NPC Guard Captain. Captain awaits adventurers in Gludio, Dion, Heine, Oren, Schuttgart, Rune, and Arcan.
The Labyrinth is available once a day, cooldown at 6:30 AM server time.
Re-entry is available once every day by using
Extra Entrance Pass - Kamaloka (Labyrinth)
NG
. A ticket sold at
Butler
and in the Personal Account store.
All buffs and debuffs are removed upon entering the instance, except those provided by the Newbie and Adventurer’s Guide. Player buffs can only be applied once inside the Labyrinth. If a character dies in the Labyrinth, they lose the usual amount of experience. Upon logging out, using teleportation scrolls, or teleportation skills, the character is returned to the city where the instance was entered.
You have 45 minutes to defeat the boss. A message will appear on the screen 10, 5, and 1 minute before the instance ends. If the group fails the final boss within the allotted time, they can re-enter after the temporary zone closes. If you die during the boss fight, speak with the Guard Captain to re-enter. You can leave Kamaloka using a teleport scroll or through the monument that appears after the boss is defeated.
Pay attention!
Depending on the concept and server stage, only certain levels of the Labyrinth may be available.
Optimal group composition for Labyrinth of any level:
To enter the Labyrinth, the entire group must assemble near the NPC Guard Captain. The group leader must then speak with the Captain to enter the instance.
Players will spawn in a small room with a pillar. That is a safe area to prepare for battle. Talk to a pillar to exit the Labyrinth at any time.
In the first room, players will encounter nine aggressive and social monsters. One of them, the "mother," is responsible for reviving the other eight monsters and affects the physical defence of the final boss. The group's main objective is to eliminate the "mother."
You may lure out monsters one by one using the dagger skills
Silent Move
Lv. 1
and
Lure
Lv. 1
, and watching for the respawn of killed monsters.
The second option is to use the summoner skill
Betray
Lv. 1
on one of the monsters.
Use this skill only when the monster is near the pillar — otherwise, its allies will aggro you.
The enchanted monster will run toward the mother and attack her. Carefully lure the target monster away
from the group and eliminate it near the pillar.
Pay attention! On Masterwork, the "mother" is marked with the title.
The second room contains five aggressive and social monsters that enhance the last boss’s magical defence. If your DDs deal physical damage, there’s no need to engage them — move along the walls and proceed to the third room. However, if your group consists of mages, you must clear the room entirely.
In the third room, the group will encounter a mini-boss responsible for the physical attack of the last boss. It may be killed without any special tricks, but keep in mind a few things:
After the boss is dead, go up to the fourth room.
In the final room, the group will face the main boss. Defeating it will grant experience and loot, including enchantment scrolls, equipment, and crafting materials.
Before the battle begins, restore your health and mana — they will be crucial during the fight. The boss is accompanied by four minions: two warriors and two healers. Prioritize eliminating the healers first, as they restore the health of damaged monsters.
If you eliminate the monsters in the first and third rooms, defeating the boss will be much easier.
Keep an eye out for minions spawning and prevent the healers from restoring the boss’s health.
Warrior minions apply the
Reflect Damage
Lv. 1
buff to the boss, so they should be taken
down immediately upon appearing.
To quickly close the time zone, leave the Labyrinth using the pillar.
In the fifth season of Masterwork, the loot and experience for completing the Labyrinth became personal. After defeating the Labyrinth Captain, each player near the boss will receive a chest with personal rewards and a capsule containing a loot.
The capsule is transferable and contains the usual loot from the boss. This reward system prevents cheating and ensures that every participant in the battle has a fair chance to receive their share of the loot.
The reward will be given to all players within a 2500 radius of the Labyrinth Captain when he dies, even those who did not deal damage to the boss, were dead or without a group. If your inventory is full, you will receive the reward by mail.
Experience for killing bosses in the Labyrinth is fixed for each group member, which means no matter how many of you there are — 5 or 9, each player will receive the same amount of experience.
Pets gain experience without penalty for the difference between the owner and the pet levels.
Base experience is multiplied by the current experience rate from RB (ex. patchnote), bonus from the Experience Rune and the buff from the achievement.
Let's calculate the experience with and without boosts as an example.
Players of levels 54, 55 and 56 completed the Labyrinth level 59 without experience boosts:
Then they went through the Labyrinth a second time but with boosts:
*Daily Online Reward - reward for the "Daily Online" achievement.
*Experience Runes come in two types — +30% and +50%, their bonuses do not stack. When using several runes, the player receives a bonus from the stronger one.
Basic experience for all Labyrinth levels:
For more information about Kartia Labyrinth, read the article Kamaloka: Kartia Labyrinth.
Masterwork Club's daily quests have been replaced with missions that are automatically accepted and completed, ensuring you never forget to take or turn them in.
Mission | Reward |
---|---|
Challenge the Labyrinth of the Abyss I Daily Mission Defeat the boss in the Labyrinth of the Abyss or Kartia to complete this mission. |
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Challenge the Labyrinth of the Abyss II Daily Mission Defeat the boss in the Labyrinth of the Abyss or Kartia to complete this mission. |
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For more information about missions, read the article Missions on Masterwork
Entrance:
Bathis Captain
Available for characters level 24-34
Loot:
Sword of Revolution
D
Titan Sword
D
Tarbar
D
Maingauche
D
Reinforced Long Bow
D
Bich'Hwa
D
War Pick
D
Crucifix of Blood
D
Goat Head Staff
D
Elven Necklace
D
Elven Earring
D
Elven Ring
D
Weapon parts
Jewelry parts
Trophies for the basic version of Lineage 2:
Entrance:
Lucas Captain
Available for characters level 34-44
Loot:
Stormbringer
C
Flamberge
C
Silver Axe
C
Heavy Doom Hammer
C
Soulfire Dirk
C
Crystallized Ice Bow
C
Chakram
C
Mysterious Sword
C
Stick of Faith
C
Crystal Staff
C
Necklace of Darkness
D
Omen Beast's Eye Earring
D
Mithril Ring
D
Weapon parts
Jewelry parts
Trophies for the basic version of Lineage 2:
Entrance:
Gosta Captain
Available for characters level 44-54
Loot:
Samurai Longsword
C
Berserker Blade
C
Yaksa Mace
C
Dwarven Hammer
C
Crystal Dagger
C
Eminence Bow
C
Great Pata
C
Orcish Poleaxe
C
Ecliptic Sword
C
Deadman's Staff
C
Necklace of Seal
C
Nassen's Earring
C
Ring of Seal
C
Weapon parts
Jewelry parts
Trophies for the basic version of Lineage 2:
Entrance:
Mouen Captain
Available for characters level 54-64
Loot:
Unidentified Sword of Damascus
B
Unidentified Guardian Sword
B
Unidentified Art of Battle Axe
B
Unidentified Star Buster
B
Unidentified Demon's Dagger
B
Unidentified Bow of Peril
B
Unidentified Bellion Cestus
B
Unidentified Lance
B
Unidentified Wizard's Tear
B
Unidentified Staff of Evil Spirits
B
Necklace of Black Ore
B
Earring of Black Ore
B
Ring of Black Ore
B
Weapon parts
Jewelry parts
When unpacking an Unidentified weapon, there is a chance to receive a Chaotic (rare) item.
Trophies for the basic version of Lineage 2:
Entrance:
Vishotsky Captain
Available for characters level 64-74
Loot:
Sword of Ipos
A
Sirra's Blade
A
Themis' Tongue
A
Barakiel's Axe
A
Cabrio's Hand
A
Behemoth's Tuning Fork
A
Daimon Crystal
A
Naga Storm
A
Shyeed's Bow
A
Sobekk's Hurricane
A
Tiphon's Spear
A
Sealed Phoenix Necklace
A
Sealed Phoenix Earring
A
Sealed Phoenix Ring
A
Sealed Majestic Necklace
A
Sealed Majestic Earring
A
Sealed Majestic Ring
A
Weapon parts
Jewelry parts
Trophies for the basic version of Lineage 2:
Pay attention!
This Labyrinth level is not available on Masterwork servers.
Entrance:
Mathias Captain
Available for characters level 73-83
Trophies for the basic version of Lineage 2:
Draconic Bow
S
Sealed Draconic Leather Armor
S
Draconic Bow Shaft
NG
Sealed Draconic Leather Armor Part
NG
Scroll: Enchant Armor (S-Grade)
NG
Scroll: Enchant Weapon (S-Grade)
NG
Blessed Scroll: Enchant Weapon (S-Grade)
NG
Pay attention!
This Labyrinth level is not available on Masterwork servers.
Entrance:
Mathias Captain
Available for characters level 78-85
Trophies for the basic version of Lineage 2:
Demon Splinter
S
Sealed Imperial Crusader Shield
S
Sealed Imperial Crusader Helmet
S
Sealed Draconic Leather Helmet
S
Sealed Major Arcana Circlet
S
Scroll: Enchant Armor (S-Grade)
NG
Scroll: Enchant Weapon (S-Grade)
NG
Blessed Scroll: Enchant Weapon (S-Grade)
NG
Weapon and armor parts
Pay attention!
This Labyrinth level is not available on Masterwork servers.
Entrance:
Mathias Captain
Available for characters level 78-85
Trophies for the basic version of Lineage 2:
Icarus Disperser
S80
Icarus Sawsword
S80
Icarus Spirit
S80
Sealed Moirai Necklace
S80
Sealed Moirai Earring
S80
Sealed Moirai Ring
S80
Blessed Scroll: Enchant Armor (S-Grade)
NG
Blessed Scroll: Enchant Weapon (S-Grade)
NG