Item compound is a new game mechanic added to the E-Global Masterwork project. Currently, it can only be used to improve belts, but we intend to add a compound for other pieces of equipment.
Compound removes the agony of choice — now all PvP bonuses are combined into a single belt. With a few common steps, every player can obtain powerful gear designed to enhance performance in Olympiad duels and open-field PvP battles.
The compound of belts is subject to certain rules:
In the inventory window, next to the augmentation, you will find a new button - Compound. Click on it to open the compound window. First, select the belt you want to give new properties, then the additional one and start compound.
Pat attention!
At the initial level, only belts with the PvP Defense bonus are eligible for the compound. Any additional bonuses, such as Normal Attack and Skill Damage, are supplementary and will be lost if the compound fails.
At the first synthesis level, you will compound standard belts with bonuses such as PvP Defense and Normal Attack, PvP Defense and Skill Attack.
Success rate is 70%
At the second compound level, you will combine the new first-level belts.
Success rate is 25%
At the third compound level, you may improve the parameters of new belts with a complete set of PvP bonuses.
Success rate is 15%
Item | Parameters |
---|---|
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PvP Defense +4.00% Normal Attacks PvP Damage +3.00%. |
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PvP Defense +4.00% P./ M. Skill PvP Damage +3.00%. |
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PvP Defense +4.20% Normal Attacks PvP Damage +3.50% P./ M. Skill PvP Damage +3.50%. |
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PvP Defense +5.50% Normal Attacks PvP Damage +4.00% P./ M. Skill PvP Damage +4.00%. |
Item | Parameters |
---|---|
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PvP Defense +5.50% Normal Attacks PvP Damage +4.00%. |
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PvP Defense +5.50% P./ M. Skill PvP Damage +4.00%. |
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PvP Defense +6.00% Normal Attacks PvP Damage +5.00% P./ M. Skill PvP Damage +5.00%. |
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PvP Defense +7.20% Normal Attacks PvP Damage +6.00% P./ M. Skill PvP Damage +6.00%. |