MasterWork — is a leisure place for any style of players, regardless of their priorities, free time, and skill. With that attitude we are developing our project and it's concept. Rates, stages, class balance — everything was done precisely in pursuit of this ideology.
But the project's expansion, and it's popularity made us focus the aspects, that is still working by the rules, that is suitable only for a small group of players. We are talking about some challenges in our endless game, exactly about Castle Sieges, Territory Wars and Epic Bosses.
This content on our server is one of the most interesting features on whole market, because it attracts a lot of attention of different players! At the moment it became obvious, that even with all the loyalty to the time spent in relation to the result (in other words efficiency), this content was not fully available for the biggest part of our audience — players of Mid-War communities.
Normally mid-clans were able to fully pretend for the top positions in this kind of game content only as a part of bigger alliance, while losing its original autonomy, or after half a year, when big clans start loosing people. This is how our realms, same as our colleagues were living, until we decided to fix that!
Masterwork team presents unique feature named Mid Company, that is intended to separate main gameplay goals among different type of players.
This system is experimental and has no analogues. We made all that is possible, to make it contemplative and exclude mistakes. However, we understand that making this system full-fledged will require time and your participation. We hope you will be understanding and help us develop a system for you to have a pleasant gaming experience. We are ready to make regular changes, and will do fixes and improvements.
To get access to Mid Company, clan leader have to contact project's community-manager via Telegram — Safero.
You can submit an application after the server start, closer to the first sieges. Every application is considered individually to check the possibility of the clan to join Mid Company. We are considering many factors, that are assessed both individually and in combination.
Mid Company basic rules
Pay attention!
These rules are not strict and final regulations of the Mid Company system. If necessary, Administration has the right to make a decision that does not comply with these rules or make changes to them.
An example of monitoring the activity of clans and making decisions regarding their location in Mid Company:
Clans A, B and C united in the Alliance and kill Dent without any resistance. Other clans participating in Mid Company “don’t want and can’t” fight this Alliance. Administration decides to exclude clans A, B and C from Mid Company for a 2-week period.
Moreover, if A, B and C killed 3 Dents out of 3, but inside Mid Company an interesting competition takes place, in this case Administration reserves the opportunity to leave clans A, B and C in Mid Company.
If clans A, B and C make an agreement among themselves, and the first Dent is taken by clan A, the second by clan B, and the third by clan C, Administration evaluates their relationship as an alliance, and has the right to exclude these clans from Mid Company.
New castles have been added to the game specifically for the Mid Company:
If necessary, the following can also be added:
In addition to be placed in a new locations, the castles are redesigned and are completely different from regular castles.
New castles have all the bonuses and privileges of regular castles, except the manor system and taxes.
Castle sieges terms and conditions:
Pay attention!
All characters, who are not Mid Company participants, will be automatically teleported far away the siege zone.
We also ask players, who is not participating in the Mid Company, to not attempt to avoid the security from intrusion, and take any part in Mid Company events. If you try to break or bypass the rules, penalties may be applied to your character.
Mid Company clans are not permitted to enter the siege zone of regular Castles. Players attempting to access the siege zone of the following Castles will teleport to the Town. List of Castles:
Territory Wars are also available for Mid Company and new castles. Their mechanics and are equal to general TW, but there are also a number of restrictions:
Registration:
A few examples:
Mid Company member owns the
Orc Castle
Can do:
Can't do:
Mid Company member owns the
Aden Castle
Can do:
Can't do:
NON Mid Company member owns the
Giran Castle
Can do:
Can't do:
What are these restrictions for? To keep new and regular castle flags in their boundaries
Orc Castle
owner should not and cannot have a flag of
Aden Castle
At the same time, the owner of the
Aden Castle
should not and cannot have a flag of
Orc Castle
New flag bonuses:
Skill | Effect |
---|---|
![]() ![]() |
DEX+1 / MEN+1 |
![]() ![]() |
STR+1 / WIT+1 |
![]() ![]() |
CON+1 / INT+1 |
![]() ![]() |
DEX+1 / INT+1 |
![]() ![]() |
STR+1 / MEN+1 |
![]() ![]() |
CON+1 / WIT+1 |
Dent The Dark Knight
Lv. 80
is a new epic boss created by the MasterWork team specifically for the
Mid Company.
The Epic Boss Dent Event occurs in a dedicated location accessible only to members of clans registered in Mid Company.
For more details on the battle with Dent, refer to the corresponding article: Epic Boss Dent.
Mid Company member clans can't enter the battle zone of top Epic Bosses. The NPC guarding the entrance will prevent Mid Company clan members from accessing the Boss arena, even if the player has a pass. List of Bosses: