...Darion wanted to gain control of the chaos crystallization and the core of Naia to present them to his master, the demon king. However, due to the contract, he could not openly challenge Beleth. Instead, he began to lure the gravediggers to his side, promising to return them to human form.
In the end, many accepted the offer, became spies, and passed on information about Beleth's secrets to Darion. Their stronghold became the dungeons of the Steel Citadel, called the Darion’s Doom Halls...
The MasterWork team strives to diversify the gameplay and make each player fully enjoy the gaming process.
When creating new locations or reworking existing ones, the developers strive to balance the location's content and accessibility. MasterWork locations are not the only ones, but at the same time, there is something to fight for in each location.
In the fourth season of Masterwork, Darion's Doom Halls location appeared in the beta version. The fifth season enhances the location with updated areas, improved spots, monsters respawn, new models, animations, and skills.
The location is focused on group play in small and full physical or magical groups. The reward for conquering is a large amount of Experience, attribute stones, blessed enchant scrolls, valuable materials, whole items and parts of S-grade gear.
Main features of Darion’s Doom Halls:
MasterWork Eternal
MasterWork 2024
The entrance to the new location is on Hellbound, in the Battered Lands.
Stone arches have appeared on the upper and lower spots with chimeras — the entrances to the upper and lower Darion’s Doom Halls.
The location is a grid of underground halls divided by walls and partitions. Each "room" contains a small group of monsters with strength comparable to chimeras. This design makes it suitable for efficient farming with groups of any composition.
In the Darion's Doom Halls you can meet a Unique Monster,
the guardian of the location —
Beleth’s Nightmarionette Weaver of Nightmares
Lv. 83
.
Respawn time - 60 minutes.
The battle against her is more challenging than facing a regular raid boss, as the guardian actively uses skills and forces players to dance. Additionally, she provides an opportunity to level up Soul Crystals (SA) to level 14.
In the location, all characters receive a negative effect
Heat of Desert
Lv. 1
,
which greatly reduces their health level.
To protect against the debuff, buy a special item from NPC
Hude Caravan Merchant
—
Caravaner's Remedy
NG
.
The chance to upgrade the Soul Crystal (SA) is personal for each group member.
Beleth’s Nightmarionette Weaver of Nightmares
Lv. 83
HP | 1 499 999 | MP | 84 400 |
P.Atk. | 24 018 | M.Atk. | 27 094 |
P.Def. | 2 500 | M.Def. | 2 400 |
EXP | 8 266 800 | SP | 1 500 000 |
Attack Attribute | Unholy, 150 | Defence Attribute |
Fire, 150 Water, 150 Wind, 150 Earth, 150 Holy, 150 Unholy, 150 |
Beleth’s Grave Speardancer Lv. 81
HP | 109 020 | MP | 2 440 |
P.Atk. | 11 934 | M.Atk. | 7 585 |
P.Def. | 1 027 | M.Def. | 1 307 |
EXP | 291 505 | SP | 29 155 |
Attack Attribute | Unholy, 120 | Defence Attribute |
Fire, 90 Water, 90 Wind, 90 Earth, 90 Holy, 55 Unholy, 150 |
Beleth’s Barbed Abomination Lv. 81
HP | 102 700 | MP | 2 440 |
P.Atk. | 11 934 | M.Atk. | 7 964 |
P.Def. | 1 027 | M.Def. | 1 307 |
EXP | 276 776 | SP | 27 676 |
Attack Attribute | Unholy, 120 | Defence Attribute |
Fire, 90 Water, 90 Wind, 90 Earth, 90 Holy, 55 Unholy, 150 |
HP | 153 999 | MP | 2 440 |
P.Atk. | 12 517 | M.Atk. | 7 866 |
P.Def. | 1 002 | M.Def. | 1 310 |
EXP | 425 293 | SP | 41 503 |
Attack Attribute | Unholy, 120 | Defence Attribute |
Fire, 90 Water, 90 Wind, 90 Earth, 90 Holy, 55 Unholy, 150 |
HP | 99 540 | MP | 2 440 |
P.Atk. | 11 934 | M.Atk. | 7 964 |
P.Def. | 1 027 | M.Def. | 1 307 |
EXP | 267 033 | SP | 26 700 |
Attack Attribute | Unholy, 120 | Defence Attribute |
Fire, 90 Water, 90 Wind, 90 Earth, 90 Holy, 55 Unholy, 150 |
HP | 134 300 | MP | 2 440 |
P.Atk. | 12 444 | M.Atk. | 7 585 |
P.Def. | 908 | M.Def. | 1 265 |
EXP | 361 938 | SP | 36 200 |
Attack Attribute | Unholy, 120 | Defence Attribute |
Fire, 90 Water, 90 Wind, 90 Earth, 90 Holy, 55 Unholy, 150 |
HP | 107 440 | MP | 2 440 |
P.Atk. | 11 934 | M.Atk. | 7 585 |
P.Def. | 1 027 | M.Def. | 1 307 |
EXP | 289 097 | SP | 29 000 |
Attack Attribute | Unholy, 120 | Defence Attribute |
Fire, 90 Water, 90 Wind, 90 Earth, 90 Holy, 55 Unholy, 150 |
HP | 184 860 | MP | 2 440 |
P.Atk. | 12 517 | M.Atk. | 7 866 |
P.Def. | 1 002 | M.Def. | 1 310 |
EXP | 543 568 | SP | 53 040 |
Attack Attribute | Unholy, 120 | Defence Attribute |
Fire, 90 Water, 90 Wind, 90 Earth, 90 Holy, 55 Unholy, 150 |
HP | 94 800 | MP | 2 440 |
P.Atk. | 12 689 | M.Atk. | 7 964 |
P.Def. | 1 027 | M.Def. | 1 307 |
EXP | 271 101 | SP | 27 112 |
Attack Attribute | Unholy, 120 | Defence Attribute |
Fire, 90 Water, 90 Wind, 90 Earth, 90 Holy, 55 Unholy, 150 |