As the server evolves, new high-level epic bosses are introduced. To ensure accessibility for all players, low-level bosses are moved into instances, allowing everyone the chance to engage with them.
Masterwork Team presents a battle with the epic boss
Core Inzone Boss
Lv. 80
in the instance zone.
Gather a group of like-minded people, defeat the boss and receive guaranteed epic jewelry!
Pay attention!
Bosses Core and Orfen are in the same instance. You can only get to one boss per cooldown.
Defeat Core/Orfen Daily
Defeat Core or Orfen to complete this mission.
The entrance to the instance zone is located in Ancient City Arcan. |
After entering the instance, the group appears in a selection room.
To move to the Core, the party leader must talk to NPC
Yalo To Core
.
After choosing the boss, the party will be transported to the bridge on the third floor of the Cruma Tower in a
parallel dimension.
At the end of the bridge, you will see a room with monsters. Among the monsters, there is a
Yalo Key Keeper
Lv. 78
running around in a circle. There are rumours that he can turn into a powerful demon.
But this is not certain. Be prepared for the fact that the monsters are very strong!
Kill the monsters near the entrance to the room and wait for Yalo to reach you. Use crowd control skills to slow
and kill him. After Yalo dies, the party leader will receive
Cruma's Secret Key
NG
, which
opens the Boss room.
There are two ways to get into the boss room. The first way is to clear the way, killing monsters one after one. The second way is to have the tank gather all the monsters on the way to the door. The group leader opens the room, and the tank leads the monsters into the corner between the columns to the right of the door. The group then kills the monsters with mass abilities.
Pay attention!
Monsters see invisible players. Sneaking around will not work!
After you've dealt with the monsters and restored your health and mana, you'll have to kill a mini-boss to remove the Core's invulnerability effect and lower its defence.
Pay attention!
As soon as you hit one of the monsters, another will disappear. If you try to attack both Minions simultaneously, both will disappear forever. Attack only the monster you need!
Both monsters unleash an area-of-effect ability in the sector directly in front of them. To simplify the fight, we recommend pulling the monster from the platform beneath it rather than from the side of the stairs. The tank should gain the monster's attention and move it to a corner, positioning its back toward the group.
After the Minion dies, the Core loses its invulnerability and receives a permanent debuff that reduces physical or magical defence:
These effects share a common type with some debuffs of similar effect. For example, after killing a Physical
Minion, you will not be able to apply the effect of
Hex
Lv. 1
to the Core
After removing the invulnerability, you can attack the boss. At this point, 10 monsters will spawn near the Core — similar to those you encountered in the previous room. Focus on eliminating them first before targeting the boss. The Core is vulnerable to all debuffs, but remember that the boss does not damage players. The primary threat comes from the waves of monsters, so managing them is key to victory.
Pay attention!
Maximum damage to the boss is limited to 35,000 points.
Each time the Core's health decreases by 10%, a new wave of monsters will spawn. How you handle them will depend on your group's strength and coordination. If you’re confident in your abilities, continue attacking the Core while using area-of-effect skills to eliminate the monsters. However, if your group lacks coordination or gear, it’s safer to pause your attack on the Core and focus on defeating the monsters before resuming the fight.
Pay attention!
The aggression of monsters towards individual characters depends on the amount of personal damage inflicted on the boss. Use this knowledge when choosing tactics for killing the boss.
On the boss, SA is levelled from level 10 to 18. The chance is individual for each group member:
In the fifth season of Masterwork, drops and experience for completing the instance became personal.
The experience for killing the Core is fixed for each group member, which means it doesn't matter how many of you there are — 7 or 9, each player will receive the same amount of experience.
Pets gain experience without penalty for the difference in levels between the owner and the pet.
Base experience for killing
Core Inzone Boss
Lv. 80
— 7 000 000 EXP.
Base experience is multiplied by the current experience rate from RB (read patchnote), bonus from the Rune of Experience and the buff from the achievement.
Let's calculate the experience with and without boosts as an example.
Players of levels 78 and 80 completed the Core instance without experience boosts:
Then they went through the Core instance a second time, but with boosts:
*Daily Online Reward — "Daily Online" achievement reward.
*Experience Runes are available in two variations: +30% and +50%. Their bonuses do not stack, meaning the player will only benefit from the higher rune when multiple runes are active simultaneously.
After the Core dies, each player who was near the boss will receive a chest with personal rewards
Core's Box
NG
. Contents of the chest:
Pay attention!
15
Core's Soul Fragment
NG
and
Immortal Ring
Stun Resistance
S
with any effect (obtained from Baylor) can be
exchanged by
Pona Collectioner
in Luxury Shop for the real
Ring of Core
C
On the seasonal server, all drop were moved to the personal chest
Booty from Orfen & Core
Tradable Chest
NG
,
except epic jewelry —
Ring of Core
C
will drop on the ground, as before.
The parameters of
Ring of Core
C
can be improved.
For more information on how to get
Enchanted Ring of Core
B
and
Refined Ring of Core
A
, read the article
Pona: Jewelry Upgrade.
Pay attention!
The magical protection of Core jewelry changes as the season progresses. The information in this article is current for the end of the season and the Eternal server.
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M. Def. 60 Max MP +21 Poison Resistance +20% Poison Chance +20% Accuracy +1 Speed +1. |
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M. Def. 65 STR +1, INT +1 P. Crit. Rate +15 Resistance to Poison +30% Poison Chance +30% Accuracy +2 Speed +2. |
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M. Def. 70 STR +2, INT +2 P. Crit. Rate +30 Resistance to Poison +40% Poison Chance +40% Accuracy +4 Speed +4. |